r185
r185
Release Notes
https://github.com/mrdoob/three.js/wiki/Migration-Guide#184--185 https://github.com/mrdoob/three.js/milestone/98?closed=1
- Global
- Remove deprecated code. #33407 (@Mugen87)
- Update package-lock.json. #33563 (@Mugen87)
- Harmonize errors. #33588 (@Mugen87)
- Update Three.WebGPU.js. ebd2a765edd45f419f3e530c5d24c83d2567af4f (@Mugen87)
- Update package-lock.json. bea0fa775817a8b1a25656ce0396e67580557f02 (@Mugen87)
- AnimationAction
- Fix time warping bug. #33617 (@Mugen87)
- BezierInterpolant
- Refactor
inTangents/outTangents. #33515 (@Mugen87)
- Refactor
- Bindings
- TSL Compute: Fix needsUpdate. #33530 (@thelazylamaGit)
- Box3
- Improve docs. #33633 (@Mugen87)
- BufferGeometry
- Fix attribute count mismatch in
computeVertexNormals()andcomputeTangents(). #33520 (@Mugen87) - Support Transformed Geometry when Serializing. #33641 (@WestLangley, @Mugen87)
- Fix attribute count mismatch in
- CI
- Improve permissions. #33466 (@Mugen87)
- ClippingContext
- Fix stale viewMatrix with multiple cameras. #33578 (@Mugen87)
- ColorAdjustment
- Add
max()for outputs. #33854 (@sunag)
- Add
- common.glsl
- WebGLRenderer Shaders: introduce
transformNormalByInverseViewMatrix(). #33351 (@WestLangley, @Mugen87) - Update inverseTransformDirection definition for clarity. #33431 (@WestLangley)
- WebGLRenderer Shaders: introduce
- FrustumArray
- Optimize frustum computations. #33804 (@Mugen87)
- HTMLTexture
- Support new WICG HTML-in-Canvas API signatures. #33788 (@ewewraw)
- Annotate Chrome versions for each API code path. ff95cea91e31f5333ecb7c69edd6d1864ba626f8 (@mrdoob, @claude)
- IESSpotLight
- Make sure IES texture can be exchanged. #33502 (@dswhy)
- Inspector
- Fix FPS counter freeze when
WebGLBackendquery is unavailable. #33755 (@sunag)
- Fix FPS counter freeze when
- InstanceNode
- Sync update ranges in updateBefore. #33615 (@thejustinwalsh, @Mugen87)
- Line2NodeMaterial
- Refactoring, use native node material hooks. #33689 (@sunag)
- Fix the warn on cache-key, keep it in
set lineColorNode. a219a9deed6798ec7d333433c69c46d44cd1905f (@sunag)
- LoadingManager
- Loaders, Editor: Improve handling of assets with unicode characters. #33301 (@Mugen87)
- Material
- Fixed setValues() to honor Euler and Vector2 types. #33476 (@FE-kang, @Mugen87)
- MaterialLoader
- Add
registerMaterial()andMaterial.fromJSON(). #33714 (@Mugen87)
- Add
- Matrix3
- deprecate
.scale(),.rotate(), and.translate(). #33757 (@WestLangley)
- deprecate
- Matrix4
- Introduce faster version of
determinant(). #33814 (@Mugen87) - Use
determinant3x3()where appropriate. #33820 (@WestLangley) - Rename
determinant3x3()todeterminantAffine(). #33823 (@Mugen87)
- Introduce faster version of
- Morph
- Fix individual
morphTargetInfluencesper object. #33772 (@sunag)
- Fix individual
- NodeBuilder
- Fast-path getDataFromNode when no sub-build is active. #33656 (@mrdoob)
- Use
.nodesasSetinstead of Array. #33664 (@sunag) - Use
.sequentialNodesasSetinstead of Array. #33703 (@mrdoob) - Make registerDeclaration() more robust. #33869 (@Mugen87)
- NodeMaterial
- Dynamically copy properties in
copy(). #33775 (@sunag)
- Dynamically copy properties in
- NodeMaterialObserver
- Fix default version value of textures. #33422 (@Mugen87)
- Reuse
lightsDatacache entry per frame. #33425 (@RenaudRohlinger, @claude) - Fix environment rotation and intensity checks. #33764 (@Mugen87)
- Nodes
- Fix
toConst()usage in Camera. #33831 (@Mugen87)
- Fix
- NodeUniformBuffer
- Fix
byteLengthto follow overriddenbuffergetter. #33469 (@RenaudRohlinger)
- Fix
- NodeUtils
- Update
getAlignmentFromTypeto use 4-byte elements and addbooltype. #33546 (@sunag)
- Update
- npm
- Exclude
examples/fontsfrom the published package. #33744 (@mrdoob, @claude)
- Exclude
- Object3D
- Honor
matrixWorldNeedsUpdateinupdateWorldMatrix(). #33746 (@Mugen87)
- Honor
- ObjectLoader
- Allow ObjectLoader to use custom loading managers in sync'd image loads. #33669 (@SeanCurtis-TRI)
- PassNode
- Fix implicit depth texture creation when
depthBuffer: false. #33410 (@thelazylamaGit, @Mugen87)
- Fix implicit depth texture creation when
- PMREMGenerator
- Avoid unnecessary depth buffers in render targets. #33585 (@shotamatsuda)
- Apply
await renderer.init()policy. #33587 (@Mugen87)
- PMREMNode
- Fix dispose of internal PMREMs. #33849 (@Mugen87)
- PointShadowNode
- Fix shadows with logarithmic depth buffer. #33584 (@Mugen87)
- Raycaster
- Fix
setFromCamera()with ortho cameras. #33568 (@Mugen87)
- Fix
- Renderer
- Export missing classes. #33623 (@pepperoni505)
- Ensure valid camera state in compileAsync(). #33668 (@Mugen87)
- Fix light invalidation by nested render calls. #33737 (@Mugen87)
- Fix
compileAsync(). #33784 (@Mugen87) - Improve render list processing of render bundles. #33811 (@Mugen87)
- Merge update ranges if possible. #33813 (@Mugen87)
- Fully support
InstancedMeshwith render bundles. #33839 (@Mugen87) - Improve texture check in
_getShadowNodes(). #33845 (@sunag)
- Renderers
- Clean up logs. #33508 (@Mugen87)
- Fix sort of render lists with reversed depth buffer. #33700 (@Mugen87)
- Disable bump mapping for wireframe rendering. #33777 (@mrdoob, @claude)
- RenderList
- Fix
occlusionQueryCount. #33765 (@Mugen87)
- Fix
- RenderObject
- Guard against undefined geometry attribute in getAttributes(). #33460 (@RenaudRohlinger)
- Properly compare interleaved buffer attributes. #33558 (@Mugen87)
- Drop redundant morph target check. #33771 (@Mugen87)
- Optimize
getKeys(). #33805 (@Mugen87) - Fix handling of
side. #33860 (@Mugen87)
- RTTNode
- Introduce
setResolutioScale()and updates. #33606 (@sunag)
- Introduce
- ShaderLib
- Fix formatting of main function declaration. #33696 (@pohlt)
- Shaders
- Update nomenclature. #33727 (@WestLangley)
- Add deprecation note. #33729 (@WestLangley)
- ShadowFilterNode
- Use textureGatherCompare in PCFSoftShadowFilter. #33534 (@RenaudRohlinger, @claude, @shotamatsuda)
- ShadowNode
- Fix shadow viewer inspect and introduce
equirectDirection. #33752 (@sunag)
- Fix shadow viewer inspect and introduce
- SphereGeometry
- Make pole vertices more robust. #33652 (@Mugen87)
- Src
- Clean up. #33590 (@WestLangley)
- StackNode
- Fix
outputNodeflow propagation. #33405 (@sunag)
- Fix
- StereoCamera
- Fix matrix computation. #33731 (@Mugen87)
- StorageTextureNode
- Bypass UV matrix transforms. #33545 (@thelazylamaGit)
- Set referenceNode & add .store() function. #33544 (@thelazylamaGit)
- TSL
- Remove
string,arrayBufferdefinitions. #33430 (@sunag) - Fix
setName()for attributes. #33432 (@sunag) - Introduce
storageTexture3D. #33443 (@shotamatsuda) - Make not() on vector produce component-wise logical not. #33442 (@shotamatsuda)
- Fix redundant min/max calls being generated. #33441 (@shotamatsuda)
- Fix stack node sequence. #33402 (@sunag)
- Cache function nodes per renderer's backend. #33517 (@sunag)
- Add support for textureGather and textureGatherCompare. #33475 (@shotamatsuda, @sunag)
- Make sure structs are built when compiling functions. #33524 (@Mugen87, @sunag)
- Introduce
nodeProxyConstructor. #33542 (@sunag) - Remove modInt export from Three.TSL.js. #33628 (@Methuselah96)
- Add missing StorageTexture3DNode exports. #33630 (@Methuselah96)
- Migrate vertex accessor classes to TSL Fn. #33674 (@sunag)
- Fix varying code sequence in vertex stage. #33709 (@sunag)
- Align packing nomenclature with
packing.glsl.js. #33715 (@WestLangley, @sunag) - Introduce
ambientOcclusionproperty. #33728 (@sunag) - Fix direction and normal transform methods. #33725 (@Mugen87)
- Rename
directionToFaceDirection->negateOnBackSide. #33753 (@sunag) - Introduce override context. #33807 (@sunag)
- Use RGBA for batching color. #33866 (@Mugen87)
- Remove
- UniformsGroup
- Pool per-uniform update-range objects. #33427 (@RenaudRohlinger, @claude)
- WebGLOutput
- Handle antialias. #33446 (@mrdoob)
- WebGLRenderer
- Fix stale scratch framebuffers after context restore. #33533 (@vizerb, @Mugen87)
- reset statistics (info.reset) before shadowMap.render. #33688 (@ldaoust01)
- Improve lookups of shader stages. #33829 (@Mugen87)
- Always bind
positionto location0. #33841 (@Mugen87) - Fix normal maps with
DoubleSide+ flat shading. #33859 (@Mugen87) - Fix normal maps with
BackSideand vertex tangents. #33861 (@Mugen87)
- WebGLTextureUtils
- fix
copyTextureToTexture()usage insideupdateBefore(). #33736 (@marcofugaro, @Mugen87)
- fix
- WebGLUniformsGroups
- Optimize UBO updates to avoid GC churn. #33704 (@mrdoob, @claude)
- WebGPUBackend
- toggle comment causing import to appear in build. #33449 (@daigofuji)
- WebGPUBindingUtils
- Guard updateBinding() against destroyed GPU buffer. #33461 (@RenaudRohlinger, @Mugen87)
- WebGPUPipelineUtils
- reset shared render-pipeline descriptor before suspending in the async path. #33794 (@hsheth2, @Mugen87)
- WebGPURenderer
- Honor layerUpdates for compressed array textures. #33417 (@RenaudRohlinger, @sunag)
- Ensure valid render pipelines when using
depthBias. #33471 (@Mugen87) - Support all BPTC formats. #33482 (@Mugen87)
- Surface uncaptured GPU errors and WGSL diagnostics. #33418 (@RenaudRohlinger, @claude, @sunag)
- Restore framebuffer after clear. #33512 (@Mugen87)
- Make structs work in vertex shader with WebGL. #33509 (@Mugen87)
- Fix texture disposal for render targets. #33511 (@Mugen87)
- Honor the Compositor Contract. #33457 (@WestLangley, @Mugen87)
- Optimize
submit()calls. #33513 (@Mugen87) - Support rendering to texture arrays. #33507 (@cabanier, @Mugen87, @elalish, @renovate[bot], @ycw)
- Introduce descriptor classes and caching. #33525 (@Mugen87)
- Fix mipmap filter mode. #33527 (@XorTdsc)
- More descriptor usage. #33529 (@Mugen87)
- Improve support for output types. #33299 (@sunag)
- Add support for WebXR with WebGPU. #33583 (@cabanier)
- Manage
hardwareClippingon builder level. #33681 (@Mugen87) - Fix dispose of override material render objects. #33682 (@Mugen87)
- Fix stale texture references in bindings. #33680 (@Mugen87)
- Refactor material lighting setup. #33702 (@sunag)
- Fix unsupported texture sample counts. #33722 (@sunag)
- add
lighting.enabled. #33721 (@sunag) - Fix
getShaderAsync()render context retrieval. #33733 (@sunag) - Add WGSL polyfill for
inverse(). #33745 (@Mugen87) - Fix displacement-map shadows. #33774 (@sunag)
- Track frontFaceCW in needsRenderUpdate. #33780 (@LLiJJing)
- Correctly honor 4-byte stride alignment. #33787 (@Mugen87)
- Minor performance fixes. #33802 (@Mugen87)
- Fully support
ExternalTexture. #33816 (@Mugen87) - Scope sampler caching to bindings to prevent sampler collision on shared. #33847 (@sunag)
- Improve Sampler disposal. #33850 (@Mugen87)
- WebGPUUtils
- Cache preferred canvas format. #33800 (@Mugen87)
- XRManager
- Use
foveateBoundTexture()to enable foveation. #33484 (@cabanier)
- Use
Docs
- Improve
displacementMapJSDoc. #33453 (@Mugen87) - Document minimum texture sizes of
PMREMGenerator. #33465 (@Mugen87) - Fix JSDoc. #33569 (@Mugen87)
- Fix code example generation. #33586 (@Mugen87)
- Fix typo in ARButton docstring. #33608 (@Carifio24)
- Add color space notes. #33636 (@Mugen87)
- Correct lightMap description. #33642 (@WestLangley)
- Fix typos in JSDoc. #33713 (@hanityx)
- Update TSL.md. 522bc18d8beaf8a145bc69f4c261108071d827fb (@Mugen87)
- Fix Safari scrolling to anchors. #33719 (@shotamatsuda)
- Update nomenclature. #33742 (@WestLangley)
NodeMaterial.setupOutputand TSLpositionLocal. #33791 (@cmhhelgeson)- Update TSL.md. 67e7b21040c4224014a637f706c279ce548e98d6 (@sunag)
- Update TSL.md. 5402547a11f7239473e9085c3dcf724f7aa953ce (@sunag)
- Fix JSDoc type expressions for docs build. 1b4637dd8530a76dafc5565d49dc62b76982a82b (@mrdoob, @claude)
Manual
- Fix links in material table. #33487 (@Mugen87)
- Improve Installation guide. #33599 (@Mugen87)
- Update nomenclature. #33723 (@WestLangley)
- Fix link navigation. #33858 (@Mugen87)
Examples
- Update webgl_loader_svg.html. 27867588d172f90bca9ee93ed3faf4de775a4f6f (@Mugen87)
- Explicitly set clear color in WebGPU demos. #33452 (@gkjohnson)
- Clean up. #33470 (@Mugen87)
- Make wave speed frame rate independent in
webgl_shaders_ocean. #33492 (@unrealsid, @Mugen87) - Fix final alpha issues. #33496 (@gkjohnson)
- Update webgl_loader_ifc to use web-ifc directly. #33491 (@agviegas, @claude)
- Clean up. #33505 (@Mugen87)
- Add
webgpu_furnace_test.html. #33516 (@WestLangley) - Added GUI to Furnace Tests. #33523 (@WestLangley)
- Improve GUI in webgpu_lines_fat.html. #33498 (@WestLangley)
- Improve GUI in webgl_lines_fat.html. #33538 (@WestLangley)
- Add Open Graph Protocol fields. #33543 (@Mugen87)
- Update tags.json. 82181ef0af3f2fbe0e275663b0fc7f287aff2fbd (@Mugen87)
- Improve webgpu anamorphic,
rttandbloom. #33600 (@sunag) - Remove "setDecoderPath" in non-gltf path examples. #33604 (@gkjohnson)
- Add TSL function for grounded skyboxes. #33611 (@Mugen87)
- Add nanite-style rasterizer. #33605 (@sunag)
- Update webgpu_compute_nanite-style.html. 76d1eba5eadada3c25ff8cb0657b8ed23e8aeff1 (@Mugen87)
- Improve WebGPU AO example. #33631 (@marcofugaro)
- Improve AO scale. #33637 (@Mugen87)
- Cleanup webgpu_postprocessing_ssaa. #33653 (@Methuselah96)
- Optimize and shade smooth Tennyson Bust model. #33655 (@marcofugaro)
webgpu_lights_clusteredfirefly-style HDR sprites. #33660 (@mrdoob)- Update CDN dependencies. #33677 (@mrdoob, @claude)
- Improved face alignment in webgl_morphtargets_webcam. #33690 (@mrdoob, @claude)
- Add
webgpu_skinning_instancing_individual. #33644 (@RenaudRohlinger, @sunag) - Migrate examples to new DRACOLoader url config. #33724 (@gkjohnson)
- Fix
Animation Speedlabel ofwebgpu_compute_nanite-style. 607fc7dc268e47b94eccc66121224d87a33c5c91 (@sunag) - Subset MPLUSRounded1c font in webgl_geometry_text_stroke. #33743 (@mrdoob, @claude)
- Add TileCreasedNormalsPlugin. #33767 (@mrdoob, @claude)
- Add inspector to the ball pool example. 195e328825d0bbe237355ee0ab433f60af4f29b9 (@mrdoob, @claude)
- Add LoftGeometry addon and example. #33776 (@mrdoob, @claude)
- Rename webgpu_compute_nanite-style to webgpu_compute_rasterizer. 4c83d5e32dc8ef3f46d4024689a752eeb7df4561 (@mrdoob, @claude)
- Clean up webgpu_compute_rasterizer. 60e798e6c40007d01f7a1392be4f761338a54166 (@mrdoob, @claude)
- Remove ammo.js examples. #33786 (@mrdoob, @claude)
- Use CDN version of Ammo.js. #33799 (@Mugen87)
- Rework webgpu_lights_clustered. #33803 (@mrdoob, @claude)
- Example: Fix and optimize snow compute demo. #33833 (@Mugen87, @sunag)
- Add volumetric fire, enhances the
VolumetricLightingModel. #33848 (@sunag) - Update misc_exporter_gltf_normals.html. 70ea716718752e84fa3223b73d5bd875ceac8a1e (@Mugen87)
- Add procedural city generator. #33817 (@mrdoob, @claude)
- Improve webgpu_custom_fog with terrain and forest generators. #33873 (@mrdoob, @claude)
- Improve
webgpu_custom_fog_scattering. #33825 (@mrdoob, @claude) - Add webgpu_compute_rasterizer_ibl. #33783 (@mrdoob, @claude, @sunag)
- Use FirstPersonControls in webgpu_compute_rasterizer. aace2e8bab4ade32dd76af3d5e05b464d20f1a39 (@mrdoob, @claude)
Addons
Addons
- Removed
TiledLighting. #33751 (@sunag)
- Removed
ArcballControls
- Document correct usage of
adjustNearFar. #33479 (@Mugen87) - Fix swapped X/Y gizmo ring orientations. #33536 (@raeraex2)
- Document correct usage of
AsciiEffect
- Add
escapeHTML(). #33567 (@Mugen87)
- Add
BufferGeometryUtils
- Optimize toCreasedNormals(). #33768 (@mrdoob, @claude)
CSMShadowNode
- Add support for reversed depth buffer. #33506 (@shotamatsuda)
- Fix inconsistency in frustum split. #33510 (@shotamatsuda)
ClusteredLightsNode
- Fix point light distance attenuation. #33679 (@mrdoob, @claude)
- keep castShadow point lights on the material-lights path. #33792 (@hsheth2)
- include clustered lights in getLights(). #33793 (@hsheth2)
DRACOExporter
- Removed bundled encoders in favor of CDN. #33789 (@mrdoob, @claude)
DRACOLoader
- Use relative file urls by default. #33564 (@gkjohnson)
- Deprecate "setDecoderConfig" function. #33602 (@gkjohnson)
- Add exported urls for GLTF decoder. #33691 (@gkjohnson)
DataTextureLoader
- Add
createDataTexture(). #33705 (@Mugen87)
- Add
EXRLoader
- Fix out-of-bounds read on partial scanline blocks. #33620 (@Mugen87)
FXAANode
- Refactor
ApplyFXAA(). #33708 (@Mugen87)
- Refactor
FirstPersonControls
- Damping, separate move sources, release fix, E/Q keys. #33874 (@mrdoob, @claude)
GLTFExporter
- Improve multi-scene animation support. #33748 (@Mugen87)
- Fix export of normal maps. #33837 (@Mugen87)
GTAONode
- Cosine-weighted integration with per-slice normal projection. #33654 (@marcofugaro)
ImportanceSampledEnvironment
- Spatiotemporal Denoiser for SSR. #33843 (@0beqz)
Inspector
- Added scope for styles. #33456 (@sunag)
- Added storage settings and info feature. #33571 (@sunag)
- Add unread warning and error notification badges. #33732 (@sunag)
- Migrate Graph to Canvas & add FPS graph to toggle button. #33756 (@sunag)
- Improved Viewer, Timeline. #33750 (@sunag)
- Fix slider using
step()after define the value. #33806 (@sunag) - Improve state preservation, layout sizing and add CPU/GPU graph metrics. #33808 (@sunag)
- Inline extensions configuration and remove
extensions.json. #33812 (@sunag) - Improve mobile compatibility. #33819 (@sunag)
- Improve folder renaming, color/select value updates, and visibility controls. #33853 (@sunag)
- Add overdraw render mode. #33870 (@mrdoob, @claude)
- Group duplicate console messages and allow detached tab panels to remain visible. #33864 (@sunag)
- Fix Timeline resize. c1889da3c4fe9f3828fa90786d6a8772252ba966 (@sunag)
KTX2Loader
- Use relative file urls by default. #33603 (@gkjohnson)
- Fix regression in rgba16 unorm support. #33662 (@donmccurdy)
- Disable etc1 on Chrome Mesa (Linux). #33697 (@arpu, @Mugen87, @donmccurdy, @mrdoob)
LWOLoader
- Deprecate loader. #33621 (@Mugen87)
LightProbeGrid
- Improve docs. #33426 (@Mugen87)
- Avoid redundant matrixWorld updates during bake. #33489 (@mrdoob, @claude)
- Add indirect bounces option to bake(). #33657 (@mrdoob)
LineMaterial
- Fix trimSegment() with reversed depth buffer. #33572 (@Mugen87)
- Trim line distances. #33607 (@Mugen87)
LineSegment2
- Don't raycast without a valid resolution. #33872 (@Mugen87)
LoftGeometry
- Fix UVs for non-uniform sections. #33815 (@mrdoob)
MaterialXLoader
- Avoid compiling unused BSDF lobes. #33712 (@mrdoob, @claude)
Matrix3
- Remove remaining usage of
translate()andscale(). #33754 (@Mugen87)
- Remove remaining usage of
MikkTSpace
- Add
dispose(), cache promise. #33501 (@Shane-oo, @Mugen87)
- Add
PLYExporter
- Honor data types of buffer attributes. #33625 (@Mugen87)
- Support custom attributes. #33627 (@Mugen87)
PLYLoader
- Honor PLY data types when creating buffer attributes. #33622 (@Mugen87)
PixelationPassNode
- Fix examples to avoid fading alpha. #33450 (@gkjohnson)
RapierPhysics
- Add
applyImpulse(). #33459 (@Mugen87)
- Add
Reflector
- Make
getReflectionCamera()public. #33556 (@Mugen87)
- Make
SSAAPassNode
- Make clear color handling more consistent. #33478 (@Mugen87)
SSGINode
- Use a half float render target. #33769 (@mrdoob, @claude)
- Optimize code. #33782 (@Mugen87)
- Reduce bandwidth with RG11B10. #33822 (@Mugen87)
SVGLoader
- Honor scale in
strokeWidth. #33411 (@Mugen87) - Improve
createShapes(). #33415 (@Mugen87) - Add material helpers. #33424 (@Mugen87)
- Basic gradients support. #33436 (@Mugen87)
- Make stroke generation more robust. #33438 (@Mugen87)
- Honor scale in
ShapePath
- Update
toShapes(). #33503 (@Mugen87)
- Update
TransformControls
- Add
viewportsupport. #33451 (@Mugen87) - Fix edge case transforms. #27719 (@AlaricBaraou, @Mugen87)
- Allow visibility control of rotation gizmos. #33562 (@Mugen87)
- Add
USDAParser
- Infer the elementSize of missing skeletal joint attributes. #33596 (@bigbigbiglazycat, @Mugen87)
- Fix inline-brace prim definitions being silently dropped. #33773 (@wheresoli)
USDLoader
- Preserve USDA animation timing metadata. #33560 (@mkeblx, @mrdoob)
- Fix texture paths in standalone USD files. #33610 (@Mugen87)
USDZExporter
- Support
mimeTypesetting viaTexture.userData. #33579 (@Mugen87) - Fix opacity regression. #33580 (@Mugen87)
- Add animation support. #33589 (@Mugen87)
- Improve usability. #33597 (@Mugen87)
- Add multi-material support. #33598 (@Mugen87)
- Basic normal scale support. #33851 (@Mugen87)
- Support
USDZLoader
- Reorder quaternion components in USDA quatf[] array parsing. #33577 (@bigbigbiglazycat, @Mugen87)
- Preserve attribute connections when a direct value follows. #33581 (@Mugen87)
- Add
onLoad()andonError()toparse(). #33582 (@Mugen87)
VRMLLoader
- Allow multi-line strings. #33616 (@Mugen87)
VolumeShader
- Support perspective cameras. #33493 (@Mugen87)
- Improve
apply_colormap(). #33867 (@Mugen87)
Water2Mesh
- Simplify
flowMapsetup. #33540 (@Mugen87)
- Simplify
WebGPURenderer
- Added ClusteredLighting (Forward+ clustered) shading. #33406 (@mrdoob, @claude, @sunag)
- Add fallback for XR with WebGPU. #33497 (@cabanier, @Mugen87, @elalish, @renovate[bot], @ycw)
lottie_canvas.module
- LottieLoader, TTFLoader: Removed bundled libs in favor of CDN. #33798 (@mrdoob, @claude)
Devtools
- Make hierarchy collapsible. #33645 (@Mugen87)
- Resolve linter issues. #33646 (@Mugen87)
- Remove empty scenes. #33647 (@Mugen87)
- Bump version to 1.16. 4e3822704a4ddca670beaa4f5f779ead0437762b (@mrdoob)
- clean up. #33879 (@linbingquan)
Editor
- Remove legacy JSON format Worker code. #33423 (@sebastiondev)
- Improve SVG setup. #33447 (@Mugen87)
- Make light targets editable. #33541 (@Mugen87)
- Fix
ListboxItemtext content. #33648 (@Mugen87) - Add texture parameters dialog. #33651 (@Mugen87)
- Fix name conflict during glTF export. #33699 (@Mugen87)
- Rework auto-completion in script editor. #33711 (@Mugen87)
- Fix collision detection in arkanoid demo. #33718 (@Mugen87)
- Update arkanoid.app.json. 716b6448c37c77de9a0ec6a7f0368d34eb7b0c48 (@Mugen87)
- Add support for orthographic cameras. #33701 (@Mugen87)
- Fix outliner regression. #33735 (@Mugen87)
- Make size of vertex normals helper configurable. #33790 (@Mugen87)
Tests
- Add unit test for custom interpolant. #33480 (@Mugen87)
- Run unittests in browser with Puppeteer. #33550 (@catalin-enache, @Mugen87)
- Update CatmullRomCurve3.tests.js. 6b719702fbc30f1fc3d6448420601d409df883f8 (@Mugen87)
- E2E: Update screenshot. #33635 (@Mugen87)
- E2E: Fix WebGPU Device Lost errors. #33650 (@shotamatsuda)
- test/e2e: fix Buffer handling for Node.js 23+. #33672 (@WestLangley)
- E2E: Print elapsed seconds. #33726 (@shotamatsuda)
Utils
- Improved changelog.js. d718472ad975a38a86bbc63b859f3b2286dc3a53 (@mrdoob, @claude)