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godotengine/godotv4.xprerelease
23 releases

TL;DR

Godot 4.6.3 is a stability and bug-fix release, improving the overall editor and runtime experience.

Fixes Worth Knowing

  • Fixed crashes when importing certain glTF (3D model) files.
  • Resolved issues with the Mono (C#) debugger, improving script debugging.
  • Corrected a bug causing incorrect text rendering in some languages.
4.6.3-stable4.6.3-stable
May 20, 2026
4.6.2-stable4.6.2-stable
Apr 1, 2026
4.5.2-stable4.5.2-stable
Mar 19, 2026
4.6.1-stable4.6.1-stable
Feb 16, 2026
4.6-stable4.6-stable
Jan 26, 2026
4.5.1-stable4.5.1-stable
Oct 15, 2025
4.5-stable4.5-stable
Sep 15, 2025
4.4.1-stable4.4.1-stable
Mar 26, 2025
4.4-stable4.4-stable
Mar 3, 2025
4.3-stable4.3-stable
Aug 15, 2024
4.2.2-stable4.2.2-stable
Apr 17, 2024
4.1.4-stable4.1.4-stable
Apr 17, 2024
4.2.1-stable
Dec 12, 2023
4.2-stable4.2-stable
Nov 30, 2023
4.1.3-stable4.1.3-stable
Nov 1, 2023
4.1.2-stable
Oct 4, 2023
4.0.4-stable4.0.4-stable
Aug 3, 2023
4.1.1-stable4.1.1-stable
Jul 17, 2023
4.1-stable4.1-stable
Jul 6, 2023
4.0.3-stable4.0.3-stable
May 19, 2023
4.0.2-stable4.0.2-stable
Apr 4, 2023
4.0.1-stable4.0.1-stable
Mar 20, 2023
4.0-stable4.0-stable
Mar 1, 2023
godotengine/godotv3.xprerelease
32 releases

TL;DR

Godot 3.6.2 improves overall stability and fixes numerous bugs, making it a recommended upgrade for all users.

Fixes Worth Knowing

  • Fixed crashes when importing certain glTF (3D model format) files.
  • Resolved issues with the Mono (C# support) debugger disconnecting unexpectedly.
  • Corrected problems with input handling on some mobile platforms.

Before You Upgrade

  • Back up your project before upgrading any engine version.
3.6.2-stable3.6.2-stable
Oct 23, 2025
3.6.1-stable3.6.1-stable
Jun 25, 2025
3.6-stable3.6-stable
Sep 9, 2024
3.5.3-stable3.5.3-stable
Sep 25, 2023
3.5.2-stable3.5.2-stable
Mar 7, 2023
3.5.1-stable3.5.1-stable
Sep 28, 2022
3.5-stable3.5-stable
Aug 5, 2022
3.4.5-stable3.4.5-stable
Aug 2, 2022
3.4.4-stable3.4.4-stable
Mar 23, 2022
3.4.3-stable3.4.3-stable
Feb 25, 2022
3.4.2-stable3.4.2-stable
Dec 22, 2021
3.4.1-stable3.4.1-stable
Dec 17, 2021
3.4-stable3.4-stable
Nov 5, 2021
3.3.4-stable3.3.4-stable
Oct 1, 2021
3.3.3-stable3.3.3-stable
Aug 19, 2021
3.3.2-stable3.3.2-stable
May 24, 2021
3.3.1-stable3.3.1-stable
May 18, 2021
3.3-stable3.3-stable
Apr 21, 2021
3.2.3-stable3.2.3-stable
Sep 17, 2020
3.2.2-stable3.2.2-stable
Jun 26, 2020
3.2.1-stable3.2.1-stable
Mar 10, 2020
3.2-stable3.2-stable
Jan 29, 2020
3.1.2-stable3.1.2-stable
Dec 3, 2019
3.1.1-stable3.1.1-stable
Jul 11, 2019
3.1-stable3.1-stable
Apr 1, 2019
3.0.6-stable3.0.6-stable
Aug 30, 2018
3.0.4-stable3.0.4-stable
Aug 30, 2018
3.0.5-stable3.0.5-stable
Jul 9, 2018
3.0.3-stable3.0.3-stable
Jun 14, 2018
3.0.2-stable3.0.2-stable
Mar 4, 2018
3.0.1-stable3.0.1-stable
Mar 4, 2018
3.0-stable3.0-stable
Mar 4, 2018
godotengine/godotv2.xprerelease
11 releases

TL;DR

Godot Engine now supports the latest Android SDK (28) and iOS SDK (12.1), ensuring compatibility with current app store requirements.

New

None.

Fixes Worth Knowing

Updated export templates improve compatibility with Google Play and the Apple Store. (App stores - platforms for distribution)

Before You Upgrade

If you are deploying to Android or iOS, download the new export templates to ensure your builds are compatible with current store requirements.

2.1.6-stable2.1.6-stable
Jul 11, 2019
2.1.5-stable2.1.5-stable
Aug 30, 2018
2.1.4-stable2.1.4-stable
Aug 27, 2017
2.1.3-stable2.1.3-stable
Apr 12, 2017
2.1.2-stable2.1.2-stable
Jan 22, 2017
2.1.1-stable2.1.1-stable
Nov 17, 2016
2.1-stable2.1-stable
Aug 9, 2016
2.0.2-stable2.0.2-stable
May 13, 2016
2.0.1-stable2.0.1-stable
May 13, 2016
2.0.3-stable2.0.3-stable
May 13, 2016
2.0-stable2.0-stable
Feb 23, 2016
godotengine/godotv-1.x
1 release

TL;DR

Godot 2.0.4.1 improves stability and fixes several regressions in the 2D and scripting systems, addressing issues reported after the 2.0.4 release.

Breaking

  • The OS.get_unique_id() function now returns a string instead of an integer (system identifier).

Fixes Worth Knowing

  • Fixed a regression causing crashes when using Sprite nodes (visual game elements) with uncompressed textures.
  • Resolved issues with GDScript (Godot’s scripting language) compilation errors when using certain keywords as variable names.
  • Corrected problems with importing and exporting JSON data (data format) in some cases.

Before You Upgrade

If you rely on the return type of OS.get_unique_id(), update your code to handle a string value.

2.0.4.1-stable2.0.4.1-stable
Jul 13, 2016
godotengine/godotv1.xprerelease
2 releases

TL;DR

Godot 1.1 improves usability and performance, and includes updated Linux builds that resolve OpenSSL dependency issues.

Before You Upgrade

If upgrading from an earlier 1.1 release on Linux, download and use the _portable builds for compatibility with modern distributions.

1.1-stable1.1-stable
May 21, 2015
1.0-stable1.0-stable
Dec 17, 2014