Never miss a release that matters
AI-powered summaries of every GitHub release.
AI Summaries
Changelogs condensed into clear, actionable insights.
Always Free
Track up to 5 packages at no cost, forever.
Weekly Digest
A curated summary of every release, delivered weekly.
TL;DR
Godot 4.6.3 is a stability and bug-fix release, improving the overall editor and runtime experience.
Fixes Worth Knowing
- Fixed crashes when importing certain glTF (3D model) files.
- Resolved issues with the Mono (C#) debugger, improving script debugging.
- Corrected a bug causing incorrect text rendering in some languages.
TL;DR
Godot 3.6.2 improves overall stability and fixes numerous bugs, making it a recommended upgrade for all users.
Fixes Worth Knowing
- Fixed crashes when importing certain glTF (3D model format) files.
- Resolved issues with the Mono (C# support) debugger disconnecting unexpectedly.
- Corrected problems with input handling on some mobile platforms.
Before You Upgrade
- Back up your project before upgrading any engine version.
TL;DR
Godot Engine now supports the latest Android SDK (28) and iOS SDK (12.1), ensuring compatibility with current app store requirements.
New
None.
Fixes Worth Knowing
Updated export templates improve compatibility with Google Play and the Apple Store. (App stores - platforms for distribution)
Before You Upgrade
If you are deploying to Android or iOS, download the new export templates to ensure your builds are compatible with current store requirements.
TL;DR
Godot 2.0.4.1 improves stability and fixes several regressions in the 2D and scripting systems, addressing issues reported after the 2.0.4 release.
Breaking
- The
OS.get_unique_id()function now returns a string instead of an integer (system identifier).
Fixes Worth Knowing
- Fixed a regression causing crashes when using
Spritenodes (visual game elements) with uncompressed textures. - Resolved issues with
GDScript(Godot’s scripting language) compilation errors when using certain keywords as variable names. - Corrected problems with importing and exporting
JSONdata (data format) in some cases.
Before You Upgrade
If you rely on the return type of OS.get_unique_id(), update your code to handle a string value.
TL;DR
Godot 1.1 improves usability and performance, and includes updated Linux builds that resolve OpenSSL dependency issues.
Before You Upgrade
If upgrading from an earlier 1.1 release on Linux, download and use the _portable builds for compatibility with modern distributions.